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Merely to summarize. Just to consider, yes Nexon could have done it wrong when they increased cap damage and at same time, buffing bosses HP, there was likewise no way to receive totally free cubes when they raised cap. But, the solo facet take too much place in some players mindset especially when they watch those OP players doing cap and solo several end-game supervisors (except tough lotus naturally ).
Why enjoying a MMORPG if you would like play solo? You may want get 2-2M range clean to solo chaos vellum as example, but if you can bring 5 other people and you guys all have 500-600k attack range with decent percent boss and 90%+ ignore monster def, this is not pay2win but play2win or particularly party to triumph.
No need to solo everything to win the match, which is my opinion about pay2win aspect, we could also party2win.Plus that there are a whole lot of approaches to acquire free damage, certain other ways ought to be far more accessible, other than placing cubes in FM shop.
The dearth of free stuffs additionally creates illegal transaction in pay2win facet, but we will not talk about that further, unless you guys want and say it is associated with my main topic, that's the consequence of pay2win aspect. Pay2win aspect being a mix of Nexon and gamers mindset flaws.
If I want talk more about cap damage, because most classes have this same cap harm, it creates a type of unbalance in classes mainly due to financing, and it is being a lot more pay2win. Dojo is the ideal case of class unbalance at cap amount too. And I think cap damage is way too high.
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